swissnsa.blogg.se

Editing meshes in unity 2019
Editing meshes in unity 2019











Unity MARS has many great features for AR development, but this article only covers its functionality related to testing AR Foundation in Editor.Ĭurrently, MARS provides simulated environments to test your AR scenes in Editor. So it’s better to start working with MARS in the early stages of development. And once you make this transition, there no way back - your project now depends on MARS and its subscription model. You need to rebuild your AR scenes from the ground up with MARS components and rewrite your scripts. It wraps the AR Foundation API and, to integrate MARS into an existing project, you need to make a full transition from AR Foundation to MARS and learn new API. AR SimulationĪR Simulation is also built on top of XR Plugin architecture that comes with the aforementioned advantage of easy installation, but it implements a different approach and, instead of streaming data from AR device to Editor, the plugin simulates the data. This solution is the closest you can get to real-world usage but requires you to have an AR device (which you probably already have if you decided to dig into AR development).ĪR Foundation Editor Remote requires no additional scene setup and has no coupling with the existing project - just open AR Companion and run your AR Foundation scene in the Unity Editor. AR Companion will send AR data back to the Editor, so you can test your project as if it is running on a real device.

editing meshes in unity 2019

This means that the installation process is as easy as installing any other XR Plugin into your project.Īfter installation, you need to install an AR Companion app to your AR device and then run your AR scene in Unity Editor.

editing meshes in unity 2019

Unity Asset is built on top of XR Plugin architecture.













Editing meshes in unity 2019